#VRML V2.0 utf8 #vr2-3-42.wrl Shape { appearance Appearance { material Material { diffuseColor 1 1 0 } } geometry Extrusion { creaseAngle 0.79 crossSection [ -1 1, 1 1, 1 -1, -1 -1, -1 1 ] spine [ 0 0 0, 0 2 0, 1 3 0, 2 4 0, 1 5 0, 0 6 0 ] } }